This one started off great with the gumball transmutation, and I was really looking forward to seeing his confrontation with the Ant King. But then for a looong time after that it described his dealing with the company, how he was getting edged out of every responsibility and didn't seem in the slightest bit concerned about it. I found it really hard to keep interested in that, not only because he was just blindly accepting whatever fate the others relegated him to, but he was not questing to rescue his wife.
Unfortunately I think I missed most or all of the gamer jokes by turning it off early. I was a little younger than their demographic at the time that most of the text adventures came out, but I saw my older brother playing them, and I'm a big enthusiast for retro gaming. Too many recent video game releases are all just flash with no substance, and it's fun to play some of the old-school games when there was no flashy graphics to bring the consumers in by the truckload. At the moment I'm trying to work my way through Bureaucracy (a text game written by Douglas Adams) and also Eric the Unready (a graphical adventure of the early 90s).