I agree that I liked the plot development; as I said, using his tormentor as his bank was a good twist. I just preferred the world/reasoning of "All In," where it kind of made sense for people to WANT body parts. Here, it was like... "Hey, I have an arm in my armpit! ZOMG BEST DAY EVER." I just didn't see what was so tremendously compelling about the game.
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Not to get too Lockean here, but money is an abstraction given in exchange for time and labor. Now, that money, that abstraction, what can you do with it? You use money to buy things that were created through the time and labor of others. Essentially, your money buys you extra body parts. Don't have the time or will to clean up your house, buy an extra pair of hands (in the form of a cleaning service). Want to hear great oratory, but don't have the skill yourself? Buy someone's tongue for a few hours (in the form of a theatre ticket, or an audiobook).
I'm going to make a few presumptions about gamblers here, but in general I don't think professional gamblers do the work they do not for the money, but for the thrill and addiction of the chance involved. What happens to the money=labor and time/body parts equation when you're a gambler? The very nature of your occupation means you don't really own your money, it wasn't really earned when gained and it isn't stolen when lost. Plus, money/capital you have will always be in doubt because you will happily put your capital on the line the next time a game comes along. Money beyond what it takes to maintain your basic needs becomes as useless as having extra limbs hidden under your shirt, it/they are still valued because of the thrill and trouble of winning them, and there is always the chance that someday you will not only lose your surplus, but your essentials as well.