Well, this one didn't suffer from the main criticism that people have said about the previous two. That is: Mr. Fitz carries the whole story including the resolution and Sir Hereward plays almost no role (other than having a lover who dies).
But I didn't really care for it, for several reasons:
--Mr. Hereward asked for the God-possessed instrument, having never seen it, based on the historical accounts in the book, and only then did the God act as the woman. Seems an improbable string of events for this God to unleash itself.
--Mr. Hereward beat the first God all by himself, but pretty much entirely by accident, hitting it with the one thing at hand, which coincidentally happened to be the way to kill it.
--Mr. Fitz then shows up and infodumps why this unlikely series of events makes any sense whatsoever (which was interesting, but a little late to really accomplish much in the way of tension)
--And then they kill the other God which is no obstacle to them at all (still no tension)
The more I think about it, the more I wonder if it's just the idea of the quest of Hereward and Fitz, but I don't really like the stories themselves that much. I've always liked quests, and this is a particularly cool one, traveling the world and tracking Gods, performing whatever subterfuge or assault it takes to destroy them and then moving on. But it seems like the stories themselves are lacking in tension, emotion, immersion, the things I most look for in a story. I wonder if I liked the first one I heard so much because it was my first exposure to this quest, and that was enough to carry me through the rest of it.
So anyway, I'd still like to see more of them, and hopefully I'll get into a new one a little more.