Why? Why talking computers? Why is that considered to be so standard a progression that science fiction stories now regularly feature conflict, complications, and plot twists related to talking computers?
Even ignoring the unbelievably difficult task of getting computers to the point where they'd understand human speech, what on Earth (or outer space) is the point? Doing stuff by audio takes longer (witness the fact that a ten-thousand word story takes me fifteen minutes to read, but an hour to listen to on EP) and requires a lot more effort from working memory. The only advantage it has is the hands-free nature of it, which I'll agree would be a nice feature to have... as an option rather than the apparent default mode. Maybe for cars, or a recipe book in a kitchen, or at ATMs or other places where simulating a customer-salesperson interaction would be preferable in the consumer's mind.
I'm frustrated by this apparently nonsensical convention (or more specifically, by thoughtless or unquestioning use of the convention), but I'm also genuinely curious. Where did it come from? Is it just Star Trek, where it was easier to have Magic Voice talk to the captain than to try and animate a "future" computer screen (with predictably laughable results, as many eighties movies will demonstrate)? Shouldn't text be less driven by the needs of visual special effects and be free to have crazy stuff like, I dunno, that pin-model thing in X-Men that showed the model of their target? Sure, that was goofy and ridiculous too, but at least it made more sense than having ordinary computers require verbal commands as the default interface. Who started this "futuretech = talky bits" meme?
(I'm not specifically blaming podcasts, you understand, but...) ;-)