One of the commenters said:
This is like a 15 th century sailor predicting future sea battles rambling on about why you cant do such and such because sails can only do whatever. Much of the technology has yet to be invented or even thought of, so the best this guy can achieve is what will space battles be like "now".
I pretty much agree with them. Even if you could predict the technology of the future it doesn't mean you can predict the
emergent gameplay applications. We all got lots of nukes, but they haven't actually been used since WWII other than as a threat.
Then there's that negotiation scene from
The Lion In WinterHenry II: The Vexin's mine.
Philip II: By what authority?
Henry II: It's got my troops all over it; that makes it mine.
There's really nothing to fight over in space, except for where it gives you the ability to control access (eg. jump nodes?) to resources you want. Everything is subordinate to that.
Right now, you can have all the air superority you can afford, but you need, say, tanks to
hold the plot of land you've just taken. If land is what you are after. For the most part, it's some form of "winning the hearts and minds" of the populace to get what you want because the enemy is too diffuse, so you need to be able to put troops on the ground and keep them safe. What's the cool military gizmo they're working on these days? A
pack-robot to carry sh*t.
David Weber did a pretty good job of it in the
Honoverse. He got his people from system to system using a bunch of handwavium, applied phlebotinum, and a few wormholes, but once the fleets have jumped in at the edge of the system the rest of it is fairly conventional "ye canna' change the laws of" physics.