Author Topic: Interactive Fiction Competition 2007  (Read 2744 times)

Roney

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on: October 03, 2007, 07:34:00 PM
If you also like your fiction interactive, IFComp 2007 opened on Monday.

Judging is fun, although you have to wade through some dross between the gems.  The top half-dozen each year are usually rewarding to play, and every 2-3 years the competition throws up something truly extraordinary.

For those who prefer to let others sift the slushpile, I'll try to remember to update when the voting closes and the winners are announced.

(Readers of a more traditional upbringing may know interactive fiction by the name "text adventures".)



Roney

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Reply #1 on: November 17, 2007, 02:51:23 PM
The results are in and it's a good year for period drama, with "An Act of Murder" (an excellent recreation of an Agatha Christie-style murder mystery) and "Lord Bellwater's Secret" (a tale of blackmail in the 1860s) coming 2nd and 3rd respectively.  But the well-deserved winner was "Lost Pig", a fairly straightforward puzzle-solving game distinguished by excellent use of language: the player is Grunk, a not-so-bright orc, and everything in the game world is filtered through Grunk's very limited understanding of it and described in pidgin English.  Even without the game elements, it's a masterclass in bringing a character to life through their choice of words.

Other highlights lower down the rankings are "The Chinese Room" (5th; a series of puzzles based around philosophical thought experiments: avoid getting gored by the Invisible Pink Unicorn while teaching Thomas Nagel what it's like to be a bat; fortunately it's funny as well as witty), "Varkana" (6th; SF, political intrigue, and some very good writing), "A Fine Day For Reaping" (7th; play a version of Death that will seem familiar to fans of Terry Pratchett) and "Deadline Enchanter" (12th; I imagine this lost votes for its extreme railroading and the hectoring, peevish tone of the narrator -- personally I thought the character of the narrator was as well-realized as Grunk).

Overall, I thought the quality was really good this year.  There were fewer really weak entries, the more puzzle-based games had interesting puzzles, the story-inclined games told good stories, and most authors had made real efforts to avoid the two endemic frustrations of text adventures (not having a clue what to do, and knowing what to do but being unable to guess the right verb to get the game to do it).  There were several games that I abandoned with real regret when I reached the 2-hour time limit for judging, and I'm looking forward to going back and finishing them.

If you haven't played one in years, any of this year's top 7 outshine anything from the 80s heyday of text adventures.  I recommend heading to the IF Comp 2007 download page and trying some out.  And if you've never played one, that would be a good place to start.