Other than Lavos reimagined as a bigger-than-planet predator rather than a relatively microscopic parasite, there was a lot of talky-talky and very little movement.
Ooh, a Chrono Trigger reference! (Unless there's a different Lavos somewhere).
Anyway, the world building in this one had some cool elements, some of which had me thinking of other cool worldbuilding.
-Chrono Trigger hadn't come to mind, but the association is obvious now that it's been mentioned.
-I got a two-fold association with the awesome game Star Control 2.
-The planet-destroying egg reminded me strongly of the Mycon alien race, which live only in lava conditions, and are capable of terraforming planets into lava worlds by planting a world egg.
-The threatening race who speaks in somewhat friendly terms about competition, reminded me a bit of the Orz alien race, which have a language that the universal translator has difficulty with, so it swaps in "best-fit" meanings. So they say things like:
If you are say the question another timeit is *frumple* too much and Orz are *dancing* for *dissolving* the *campers*.
which, of course, means "you'd better stop asking that question or we will kick your ass".
So, the worldbuilding was fun, but the beginning was quite slow and uninteresting, felt a bit like a cheesy RPG game, but without anything actually happening. The method of resolution was just terrible--our heroes come across a competitive race, and the race destroys themselves through their own stupidity. Ooooookay--as Max said, it's hard to believe that they would just drive right into an energy source like that without sending a probe or something first, and even if that did make sense, it's not really very satisfying for the big foe to just commit suicide through stupidity.