I just finished Vellum and I have to say that like Listener, I'm really thinking hard about whether I want to finish up the duology. My to read list is too long for me to proceed with stuff I feel 'meh' about. I'm surprised Roney refers to reading the second book as the satisfaction of an addiction, for while there's much to commend Duncan's writing, there's not much about it that made me feel high, or giddy, or compulsively want more of it.
I didn't find the POV/time shifts and overlays more than superficially confusing, FWIW, with the exception of Guy having Carter as a last name for part of the time. I still don't know what that's about. There's an active Jack at that point too, so huh. I also didn't find the constant shifts to be terribly original as a device, though I'm not sure originality is what Duncan was aiming for (how different and woo it was supposed to be was an artifact of critical hubbub and not necessarily what was intended, imo).
My central problem with the book is that it's not a story in the conventional sense. There's no narrative drive. For all the journeying of the various characters, we're not really going anywhere. I found it hard to keep reading because of this and it took me almost two months to finish it and I stopped in the middle to read something else (which isn't usual for me).
It's extremely beautifully written, the prose level is top notch, but it also came across (to me) as kind of shallow, so the excellence of the prose seemed like dressing up a corpse. Unfortunately, I think this is the result of writing people as mythic incarnations instead of as characters, so there's no way I can see to solve this and still keep to what Duncan wants to tell about. I had a hard time getting emotionally involved with anyone, especially with Carter and Pechorin, since they are presented in such radically different ways and I don't think I ever figured out why they were quite so malleable. I think I'm meant to care about the characters because of some of the heartbreaking situations rendered, but I couldn't quite bring myself to it. Much of what happened to the characters didn't quite seem real, especially the big tragic moments. The small moments seemed more real: the three guys sitting together on the quad, Jack and Guy lying together in the cold house at Evenfall, Phreedom sharing a beer with Finnan, Phreedom stepping into the tattoo parlor for the first time, Puck painting things purple in the book as they travel along the Vellum. Eh, maybe that was one of Duncan's points: small is real, big is only archetype. If so, it makes for a strangely unsatisfying reading experience.
I also had what I usually call a MiƩville issue with this work: whenever anything I was desperately interested in showed up, it turned out to be scene setting and not something I was going to get to find out more about or follow. Meanwhile, stuff I couldn't have cared less about was treated in excruciating detail for pages and pages.
Also. Points off for horribly translated Spanish. Guh. My brother, if you're going to set things in the Spanish Civil War, make the Spaniards talk right. It was frustratingly anticlimatic to be yelling at the page when supposed death sentences were being pronounced. That's pretty much cause for a complete breakdown of my suspension of disbelief lately. I'm sick and tired of SF and Fantasy with crappy Spanish in it and there's way more of it with crappy Spanish than with good.
Bonus points for nice scenery, though. And for a gripping opening. I did like the vastness of the times and spaces of the real world we explored (often more than I liked the fantastical bits), and part of the reason I'm so pissed off about the bad Spanish is because it took the air out of scenes I would otherwise have been really interested in.
OTOH some of the archetypal linking was a little...blurry. Sometimes when he linked things (usually by name transformations) I said "oh, ok, what a cool connection" but many other times I was like "that's a bit of a stretch there, isn't it?". In rendering down all the different incarnations as aspects of the same archetypes I thought sometimes valuable individual pieces of story were lost. Maybe that's one of his points too, but I didn't care for it.
Anyway, it gave me some stuff to think about on a meta level, and it was pretty, but it didn't really get hooks into me, transport me or give me any kind of catharsis or deep satisfaction on completion. In fact, it felt essentially unfinished. Maybe that would all be nicely wrapped up in the second half, but I'm not sure I trust Duncan to pull it off.